Post by weber on Aug 27, 2018 21:44:00 GMT
Character Name: Alexander Zervas
Player Screen Name: Weber
Character Type: Primary
Supernatural Type: Vampire
Concept: Guerilla Fighter
Nature: Idealist
Demeanor: Crusader
Morality: Humanity, 6
Clan: Brujah
Sect: Anarch
ATTENTION! To make my application easier to read I’ve kept the character before adding freebies and experience points to the default color of text. Whenever there’s Red text, it will signify that only freebies have been spent, where blue that only xp points were spent and where green, that freebies plus xp points were spent for the final tally. In the end of this application, you will also find the “table” with accounted expenditures.
Physical Appearance: Alexander’s Mediterranean heritage can easily be spotted at a glance, since he retains that brown olive complexion exclusive to that area. His face is oblong with an aquiline nose, a strong jawline complete with a protruding chin, high placed sharp cheekbones, and dark and full eyebrows paneling two piercing brown orbs that gave the world around them with fiery conviction. In terms of apparel, Alexander does not follow Brujah garb conventions that require the members to look as thug like as possible, yet his apparel is chosen for practicality and comfort; he is usually seen wearing a pair of jeans, a simple t-shirt and a military jacket featuring a collection of pockets.
Personality: Alexander truly believes in the anarch cause. He was just a fledgling when he was put under the thumb of his domineering sire, and saw her in turn be governed by relics of a bygone era. His first nights sealed the deal for him; Camarilla was filled to the brim with members who were embraced during an uncouth age, a savage age were caste systems defined the lives of millions of people. And they, in turn, have made more in their image, always embracing childe that were eager to please, ready to serve; the system fed itself in an uncanny, brilliant way, everyone chasing after a lie, grasping at machinations of beings older than anything existing. So, he turned his back to the Camarilla in his attempt to break free from the chains of the ancients, and instead embraced the idea that a vampire was as important regardless if she was embraced yesterday or a millennia ago.
Despite his distaste for the Camarilla, however, Alexander does not share the beliefs of the most radical in clan Brujah; the dogma of continuous revolution until the old system was broken and tossed aside was appealing and had given the Anarchs California but it had yet to prove itself a successful way forward for the cause. In its stead, Alexander trusted that change would come gradually; the more domains were claimed by anarchs would gradually allow control over the only thing that mattered; the siring of progeny. By controlling who was given the gift, the old system would finally lose the lifeblood that kept the Camarilla rolling forward.
Ironically enough, Alexander cannot himself enact the change he burns to see. His condition was wrought with misfortune in the form of infertile vitae; he has had to face the fact that he will never sire childe of his own. This was a massive blow for the volatile Brujah, kicking a lot of the fight off him; though he had been a guerilla fighter during his mortal years, the change and its consequences have caused him to re-examine his priorities in unlife. Desperate to not spend the rest of his long nights alone, Alexander focused for decades to increase his social skills, aiming to become a prophet of change. If he couldn’t enact his Utopia by his own blood, he would do it by the sheer power of his will.
Biography: Alexander was born in 1913 in the Kingdom of Greece. Nothing in his early years was particularly remarkable aside the fact that he was part of the massive mobilization that was happening continent wide demanding equal rights, more democracy, a further breaking apart from the kings and the old world. Though he had been imprisoned multiple times during his early years, when the war broke out he was part of a penal battalion for political prisoners and fought in Albania. That unit would later be the core for the guerilla fighters against fascism.
His war adventures were the shaping factor of his later ideologies, and Alexander thought that what had happened during WW2 should be forbidden from ever happening again at whatever cost. He held the established ruling classes the most responsible however, for the way they had carelessly thrown millions of lives away. His embrace would come a few years after the world war. Unknown to him, there was a secret war being waged throughout Europe and the US, where the anarch movement sought to depose the Camarilla from cities of strategic importance.
Echoes of an uprising in California had inspired the local Brujah clan in Athens, and twice they attempted unsuccessfully to revolt against the local Camarilla. What had begun as a supernatural civil war soon devolved into a mortal one and Alexander once again became a guerilla fighter, supporting the mortal side that was being manipulated by the Brujah. Many atrocities were committed during that time but the most horrific of his experiences were always at nights, when the Brujah led the mortals by the front to snuff out the Ventrue and other Camarilla loyalists.
During such a raid came the fated night when Alexander was turned. His eyes unblocked from the veil, he was accepted into clan Brujah proper. But despite his earnest efforts that also earned him his leave off his sire, the revolt to make Athens the second Anarch Free State failed. Hunted as traitors, Alexander and his sire slipped the borders into Yugoslavia and for decades spent their nights behind the Iron Wall.
Disillusionment came as soon as they had arrived. Their dreamed Utopia simply did not manifest itself on any kind of attempt, despite their determination to make it a reality. Decades passed and the only real instances were the Brujah could really boast of a revival of ancient Carthage were fleeting moments in history, slipping out of their grasp as soon as they had come into being.
During the same period, newer rankers of the Brujah stepped forward carrying their own ideas and further diluting the original vision for a Carthaginian revival, thus speeding the end. When it finally came at the beginnings of the nineties, most of the European Brujah had spent their energies for decades pursuing a dream that maybe existed only in the minds of the most idealistic between them. They dispersed far and wide, some going further east while others looking at the Americas for their illusive Utopia.
But Alexander had different plans. Having lost touch with his sire during the collapse of the wall, he began the search for her. Passing from Germany, the Czech Republic, Poland, Slovakia, Hungary, Austria, Switzerland, Italy and finally France, he gradually picked up the trail; his sire had gone to America. She had convinced Alexander that what they were doing was worth it; then she had just disappeared as if in thin air when the shit had just started to hit the fan. Determined to find her, Alexander braved the crossing to America in 1999, where upon he spent the last decade hunting his sire up and down the east coast. Only recently, as part of a latest lead Alexander arrived in Oddhaven; a weird choice, he thought as he approached the town, knowing his master would find little interest to spend her nights in this little provincial town.
DISCLAIMER: The sire has purposefully been left nameless in case a member wants to pick her up. Story up to you, though the last 50 years of her life are being recalled her.
Attributes
Physical (secondary)
Strength: 3
Dexterity: 3
Stamina: 3
Social (primary)
Charisma: 4 (Firebrand)
Manipulation: 3
Appearance: 3
Mental (tertiary)
Perception: 2
Intelligence: 2
Wits: 2
Abilities
Talents (13)
Alertness: 1
Athletics: 2
Awareness: 1
Expression: 2
Intimidation: 3
Leadership: 2
Streetwise: 2
Skills (9)
Drive: 3
Firearms: 2
Melee: 3
Survival: 3
Knowledges (5)
Computer: 1
Investigation: 1
Politics: 3
Backgrounds (5)
Age: 2 (Anchilla)
Generation: 1 (12th)
Domain: 2
Haven: 2 (Security) (Location)
Armory: 3
Resources: 2
Allies: 2 – Grass Movement Figurehead
Domain: Rockshire. Cockney Pub started off under different management and a different name as a place for minorities of Oddhaven to congregate and be able to enjoy some leisure time alone from prying eyes. Unfortunately, for some odd reason or other it soon transformed into a hooligan pit for Newcastle United fans, homesick on the new world.
Haven: Rockshire. On the basement of the pub, behind a specifically designed faux wall resembling a beer stall is the tiny little room Alexander uses while on his search in Oddhaven. The room itself is unremarkable; a simple straw bed that can barely fit a grown man and sparse commodities. Aside from one.
Disciplines (3):
Presence: 3
Potence: 3
Celerity: 2
Virtues:
Conscience/Conviction: 3
Self-Control/Instinct: 3
Courage: 5
Willpower: 5
Maximum Blood Points/Blood per turn: 11/1
Current Experience: 1pt
Flaws:
Infertile Vitae (5pts)
Impatient (1pt)
Freebies
Total: 15 + 5 +1 = 21 points
Expenditure:
5xp Potence lvl1---> lvl2 (16pts)
5xp Presence lvl1 ----> lvl2 (11pts)
3xp New background ---> armory lvl1 (8pts)
4xp to Courage lvl4 --> lvl5 (4pts)
2xp to Domain lvl1 ----> lvl2 (2pts)
2xp to Haven lvl1 ---> lvl 2 (0pts)
XP Points
Total: 60 points
Expenditure:
10xp to Presence lvl2 ---> lvl3 (50pts)
10xp to Potence lvl2 ----> lvl3 (40pts)
5xp to Celerity lvl1 ---> lvl2 (35pts)
6pts to Armory lvl 1 ----> lvl3 (29pts)
8xp to Stamina lvl2---> lvl3 (21pts)
4xp to Survival lvl2 ---> lvl3 (17pts)
4xp to Melee lvl2 ---> lvl3 (13pts)
6xp to Resources lvl2 (7pts)
6xp to Allies lvl2 (1pts)
Player Screen Name: Weber
Character Type: Primary
Supernatural Type: Vampire
Concept: Guerilla Fighter
Nature: Idealist
Demeanor: Crusader
Morality: Humanity, 6
Clan: Brujah
Sect: Anarch
ATTENTION! To make my application easier to read I’ve kept the character before adding freebies and experience points to the default color of text. Whenever there’s Red text, it will signify that only freebies have been spent, where blue that only xp points were spent and where green, that freebies plus xp points were spent for the final tally. In the end of this application, you will also find the “table” with accounted expenditures.
Physical Appearance: Alexander’s Mediterranean heritage can easily be spotted at a glance, since he retains that brown olive complexion exclusive to that area. His face is oblong with an aquiline nose, a strong jawline complete with a protruding chin, high placed sharp cheekbones, and dark and full eyebrows paneling two piercing brown orbs that gave the world around them with fiery conviction. In terms of apparel, Alexander does not follow Brujah garb conventions that require the members to look as thug like as possible, yet his apparel is chosen for practicality and comfort; he is usually seen wearing a pair of jeans, a simple t-shirt and a military jacket featuring a collection of pockets.
Personality: Alexander truly believes in the anarch cause. He was just a fledgling when he was put under the thumb of his domineering sire, and saw her in turn be governed by relics of a bygone era. His first nights sealed the deal for him; Camarilla was filled to the brim with members who were embraced during an uncouth age, a savage age were caste systems defined the lives of millions of people. And they, in turn, have made more in their image, always embracing childe that were eager to please, ready to serve; the system fed itself in an uncanny, brilliant way, everyone chasing after a lie, grasping at machinations of beings older than anything existing. So, he turned his back to the Camarilla in his attempt to break free from the chains of the ancients, and instead embraced the idea that a vampire was as important regardless if she was embraced yesterday or a millennia ago.
Despite his distaste for the Camarilla, however, Alexander does not share the beliefs of the most radical in clan Brujah; the dogma of continuous revolution until the old system was broken and tossed aside was appealing and had given the Anarchs California but it had yet to prove itself a successful way forward for the cause. In its stead, Alexander trusted that change would come gradually; the more domains were claimed by anarchs would gradually allow control over the only thing that mattered; the siring of progeny. By controlling who was given the gift, the old system would finally lose the lifeblood that kept the Camarilla rolling forward.
Ironically enough, Alexander cannot himself enact the change he burns to see. His condition was wrought with misfortune in the form of infertile vitae; he has had to face the fact that he will never sire childe of his own. This was a massive blow for the volatile Brujah, kicking a lot of the fight off him; though he had been a guerilla fighter during his mortal years, the change and its consequences have caused him to re-examine his priorities in unlife. Desperate to not spend the rest of his long nights alone, Alexander focused for decades to increase his social skills, aiming to become a prophet of change. If he couldn’t enact his Utopia by his own blood, he would do it by the sheer power of his will.
Biography: Alexander was born in 1913 in the Kingdom of Greece. Nothing in his early years was particularly remarkable aside the fact that he was part of the massive mobilization that was happening continent wide demanding equal rights, more democracy, a further breaking apart from the kings and the old world. Though he had been imprisoned multiple times during his early years, when the war broke out he was part of a penal battalion for political prisoners and fought in Albania. That unit would later be the core for the guerilla fighters against fascism.
His war adventures were the shaping factor of his later ideologies, and Alexander thought that what had happened during WW2 should be forbidden from ever happening again at whatever cost. He held the established ruling classes the most responsible however, for the way they had carelessly thrown millions of lives away. His embrace would come a few years after the world war. Unknown to him, there was a secret war being waged throughout Europe and the US, where the anarch movement sought to depose the Camarilla from cities of strategic importance.
Echoes of an uprising in California had inspired the local Brujah clan in Athens, and twice they attempted unsuccessfully to revolt against the local Camarilla. What had begun as a supernatural civil war soon devolved into a mortal one and Alexander once again became a guerilla fighter, supporting the mortal side that was being manipulated by the Brujah. Many atrocities were committed during that time but the most horrific of his experiences were always at nights, when the Brujah led the mortals by the front to snuff out the Ventrue and other Camarilla loyalists.
During such a raid came the fated night when Alexander was turned. His eyes unblocked from the veil, he was accepted into clan Brujah proper. But despite his earnest efforts that also earned him his leave off his sire, the revolt to make Athens the second Anarch Free State failed. Hunted as traitors, Alexander and his sire slipped the borders into Yugoslavia and for decades spent their nights behind the Iron Wall.
Disillusionment came as soon as they had arrived. Their dreamed Utopia simply did not manifest itself on any kind of attempt, despite their determination to make it a reality. Decades passed and the only real instances were the Brujah could really boast of a revival of ancient Carthage were fleeting moments in history, slipping out of their grasp as soon as they had come into being.
During the same period, newer rankers of the Brujah stepped forward carrying their own ideas and further diluting the original vision for a Carthaginian revival, thus speeding the end. When it finally came at the beginnings of the nineties, most of the European Brujah had spent their energies for decades pursuing a dream that maybe existed only in the minds of the most idealistic between them. They dispersed far and wide, some going further east while others looking at the Americas for their illusive Utopia.
But Alexander had different plans. Having lost touch with his sire during the collapse of the wall, he began the search for her. Passing from Germany, the Czech Republic, Poland, Slovakia, Hungary, Austria, Switzerland, Italy and finally France, he gradually picked up the trail; his sire had gone to America. She had convinced Alexander that what they were doing was worth it; then she had just disappeared as if in thin air when the shit had just started to hit the fan. Determined to find her, Alexander braved the crossing to America in 1999, where upon he spent the last decade hunting his sire up and down the east coast. Only recently, as part of a latest lead Alexander arrived in Oddhaven; a weird choice, he thought as he approached the town, knowing his master would find little interest to spend her nights in this little provincial town.
DISCLAIMER: The sire has purposefully been left nameless in case a member wants to pick her up. Story up to you, though the last 50 years of her life are being recalled her.
Attributes
Physical (secondary)
Strength: 3
Dexterity: 3
Stamina: 3
Social (primary)
Charisma: 4 (Firebrand)
Manipulation: 3
Appearance: 3
Mental (tertiary)
Perception: 2
Intelligence: 2
Wits: 2
Abilities
Talents (13)
Alertness: 1
Athletics: 2
Awareness: 1
Expression: 2
Intimidation: 3
Leadership: 2
Streetwise: 2
Skills (9)
Drive: 3
Firearms: 2
Melee: 3
Survival: 3
Knowledges (5)
Computer: 1
Investigation: 1
Politics: 3
Backgrounds (5)
Age: 2 (Anchilla)
Generation: 1 (12th)
Domain: 2
Haven: 2 (Security) (Location)
Armory: 3
Resources: 2
Allies: 2 – Grass Movement Figurehead
Domain: Rockshire. Cockney Pub started off under different management and a different name as a place for minorities of Oddhaven to congregate and be able to enjoy some leisure time alone from prying eyes. Unfortunately, for some odd reason or other it soon transformed into a hooligan pit for Newcastle United fans, homesick on the new world.
Haven: Rockshire. On the basement of the pub, behind a specifically designed faux wall resembling a beer stall is the tiny little room Alexander uses while on his search in Oddhaven. The room itself is unremarkable; a simple straw bed that can barely fit a grown man and sparse commodities. Aside from one.
Disciplines (3):
Presence: 3
Potence: 3
Celerity: 2
Virtues:
Conscience/Conviction: 3
Self-Control/Instinct: 3
Courage: 5
Willpower: 5
Maximum Blood Points/Blood per turn: 11/1
Current Experience: 1pt
Flaws:
Infertile Vitae (5pts)
Impatient (1pt)
Freebies
Total: 15 + 5 +1 = 21 points
Expenditure:
5xp Potence lvl1---> lvl2 (16pts)
5xp Presence lvl1 ----> lvl2 (11pts)
3xp New background ---> armory lvl1 (8pts)
4xp to Courage lvl4 --> lvl5 (4pts)
2xp to Domain lvl1 ----> lvl2 (2pts)
2xp to Haven lvl1 ---> lvl 2 (0pts)
XP Points
Total: 60 points
Expenditure:
10xp to Presence lvl2 ---> lvl3 (50pts)
10xp to Potence lvl2 ----> lvl3 (40pts)
5xp to Celerity lvl1 ---> lvl2 (35pts)
6pts to Armory lvl 1 ----> lvl3 (29pts)
8xp to Stamina lvl2---> lvl3 (21pts)
4xp to Survival lvl2 ---> lvl3 (17pts)
4xp to Melee lvl2 ---> lvl3 (13pts)
6xp to Resources lvl2 (7pts)
6xp to Allies lvl2 (1pts)