Post by Xaos on Mar 19, 2018 20:38:53 GMT
Character Name:
Player Screen Name:
Character Type: Primary, secondary or tertiary
Supernatural Type: Vampire, ghoul, revenant, dhampir or mortal
Concept:
Nature:
Demeanor:
Morality: Specify Humanity or Path and its rating
Clan: Ghouls put vassal or independent instead, revenants put their family instead and dhampirs and mortals do not include this entry
Sect: Camarilla, Anarchs, Sabbat, Tal’Mahe’Ra, Independent Alliance, Autarkis or Unaligned
Titles: Do not include if none
Physical Appearance: Include at least one paragraph describing your character’s facial features, body and favored clothing
Personality: Include at least two paragraphs of description
Biography: Include at least three paragraphs describing the character’s personal history
Attributes: Place specialties in parentheses
Strength:
Dexterity:
Stamina:
Charisma:
Manipulation:
Appearance:
Perception:
Intelligence:
Wits:
Abilities: Place specialties in parentheses
Backgrounds: Include detailed descriptions of all Backgrounds as spoiler tags
Disciplines:
Combination Disciplines: Do not include if none
Elder Discipline Powers: Do not include if none
Blood Magic Rituals: Do not include if none
Virtues:
Willpower:
Maximum Blood Points/Blood per turn:
Current Experience:
Merits: Do not include if none, include costs in parentheses
Flaws: Do not include if none, include costs in parentheses
Useful notes
Freebie Point Costs:
Attribute: 5 points
Ability: 2 points
Discipline: 7 points
Background: 1 point
Virtue: 2 points
Humanity/Path of Enlightenment: 2 points
Willpower: 1 point
Experience Point Costs: (this table is for vampire characters; ghouls, mortals, revenants and dhampirs use the table on page 499 of the V20 corebook)
New Ability: 3 points
New Discipline: 10 points
New Necromancy or Thaumaturgy Path: 7 points
Attribute: Current rating x 4
Ability: Current rating x 2
Clan Discipline: Current rating x 5
Other Disciplines: Current rating x 7
Secondary Necromancy or Thaumaturgy Path: Current rating x 4
In-Clan Blood Magic Ritual: Ritual level x 2
Out-of-Clan Blood Magic Ritual: Ritual level x3
Virtue: Current rating x 2
Humanity/Path of Enlightenment: Current rating x 2
Willpower: Current rating
Backgrounds: See House Rules
Roll Difficulties
3: Trivial
4: Easy
5: Strightforward
6: Standard (if no Difficulty is specified then it defaults to 6)
7: Challenging
8: Difficult
9: Extremely difficult
Degrees of Success
1 Success: Marginal
2 Successes: Moderate
3: Complete
4: Exceptional
5+: Phenominal
Player Screen Name:
Character Type: Primary, secondary or tertiary
Supernatural Type: Vampire, ghoul, revenant, dhampir or mortal
Concept:
Nature:
Demeanor:
Morality: Specify Humanity or Path and its rating
Clan: Ghouls put vassal or independent instead, revenants put their family instead and dhampirs and mortals do not include this entry
Sect: Camarilla, Anarchs, Sabbat, Tal’Mahe’Ra, Independent Alliance, Autarkis or Unaligned
Titles: Do not include if none
Physical Appearance: Include at least one paragraph describing your character’s facial features, body and favored clothing
Personality: Include at least two paragraphs of description
Biography: Include at least three paragraphs describing the character’s personal history
Attributes: Place specialties in parentheses
Strength:
Dexterity:
Stamina:
Charisma:
Manipulation:
Appearance:
Perception:
Intelligence:
Wits:
Abilities: Place specialties in parentheses
Backgrounds: Include detailed descriptions of all Backgrounds as spoiler tags
Disciplines:
Combination Disciplines: Do not include if none
Elder Discipline Powers: Do not include if none
Blood Magic Rituals: Do not include if none
Virtues:
Willpower:
Maximum Blood Points/Blood per turn:
Current Experience:
Merits: Do not include if none, include costs in parentheses
Flaws: Do not include if none, include costs in parentheses
Useful notes
Freebie Point Costs:
Attribute: 5 points
Ability: 2 points
Discipline: 7 points
Background: 1 point
Virtue: 2 points
Humanity/Path of Enlightenment: 2 points
Willpower: 1 point
Experience Point Costs: (this table is for vampire characters; ghouls, mortals, revenants and dhampirs use the table on page 499 of the V20 corebook)
New Ability: 3 points
New Discipline: 10 points
New Necromancy or Thaumaturgy Path: 7 points
Attribute: Current rating x 4
Ability: Current rating x 2
Clan Discipline: Current rating x 5
Other Disciplines: Current rating x 7
Secondary Necromancy or Thaumaturgy Path: Current rating x 4
In-Clan Blood Magic Ritual: Ritual level x 2
Out-of-Clan Blood Magic Ritual: Ritual level x3
Virtue: Current rating x 2
Humanity/Path of Enlightenment: Current rating x 2
Willpower: Current rating
Backgrounds: See House Rules
Roll Difficulties
3: Trivial
4: Easy
5: Strightforward
6: Standard (if no Difficulty is specified then it defaults to 6)
7: Challenging
8: Difficult
9: Extremely difficult
Degrees of Success
1 Success: Marginal
2 Successes: Moderate
3: Complete
4: Exceptional
5+: Phenominal